

I find it bizarre that the game starts off with the ability to turn around and find a camper off-screen, as if exploration is encouraged, but then gates the player later at arbitrary screens.

Then, the new area has 3 different ways that the player can go off the screen but 2 of them (the first 2 I tried by the way) go nowhere.

Falling as scripted leads to a new area, but falling just a little earlier into the same pit leads to death. That first area having a fake platform, for example, is inconsistent. This gives me the feeling of an old megaman game, including both the things I would expect people who like megaman to like and all the things I really don't like about megaman.
